Monday, 26 October 2009

Enviroment Renders






Although I thought it might be a bit too early to start working in Maya, with these environment concepts you get a much clearer idea of what a level might look like. You can get a much clearer sense of scale and a better idea of what he perspective would be like for the player. You also get a much better idea of what type of lighting could be used and how it would effect the environments.

Enviroment Concepts





These our my early ideas for how the environments could look. These images are mainly designed to show the type of colour scheme that could be used. With these images it is hard to get any sense of scale or what role the player would have in these environments.

Saturday, 10 October 2009

Starting Point

Our main influence for our game idea is a 3 minute animation created by the Vancouver film school. The animation starts of with an anonymous character waking up in a large desolate white room. As he gets up he realises that he can move pieces of the room around. A robot then emerges from the floor. Initially the character is shot by the robot, but then he pushes the floor up from under the robot and sends it into the air . Whilst the robot is in the air he sends the wall towards the robot and the robot collides with the wall on the other side of the room and is smashed into pieces. After the robot has been defeated the character then uses the floor as a lift to escape through a gap in the ceiling only to find himself in another desolate white room.

I feel a game where the player is able to manipulate a 3D environment is a good starting point. It is an original idea that has not been done before and there are many different directions that we could take it. I know that it will not be as simple as making a game out of this animation . There are a many aspects that need to be changed for it to work as a game that we can realistically design and produce in 24 weeks.


http://www.youtube.com/watch?v=_lMpdX-emxk