Tuesday, 27 April 2010

Thursday, 15 April 2010

Second Enemy Puzzle





This is the second enemy puzzle fully working. It is quite similar to the other one , but it is more complex with more possible outcomes. We tested each enemy puzzle on a few people from our class and they completed it within a few minutes , but we need to test it on people who have no prior knowledge of the game. The enemy design also needs to be changed to look like something more threatening. Out of everything that we outlined in the design document the image construction puzzle is the only thing that we don't have a working version of. We should be able to get a working version by the end of next week. Our plan is to have a working build to show at Games Grad on the 29th of April


First Enemy Puzzle




Its been a while since my last post, this is mainly because I have been focusing on the dissertation and then we had two weeks off for Easter. Now that the dissertation has been handed in and we are back from the Easter break , we can fully concentrate on producing the game. This is the first enemy level we have working. The most time consuming part of creating this puzzle was figuring out and creating the correct kismet layout. Now that I know how to create the right layout we should be able to use a similar layout on the other enemy puzzle.