Wednesday, 10 February 2010
Yellow Cube - Bridge Puzzle
In this example the player has to create a flat platform to walk across. As things stand this would not work as a puzzle because it is possible to reach the other side without creating a flat platform. If we design a full puzzle around the idea of using yellow cubes to create a flat platform, there needs to be a reason that the player has to move the cubes into a specific position. It could be the player has to get an enemy or an object to the other side. Or there could be a door that opens when the cubes are in the correct position.
Rotated Level
I have made a test in UDK to see if it is possible to rotate a level. There are a few different ideas that we could use this for, it could be used in a situation where the player has to reach a part of the level would usually be too high, or the player has to get through a door that is on the ceiling. At the time of writing we are not sure how this will be used and the main purpose of this prototype is to check if it is possible.
Thursday, 4 February 2010
Staring Point For Puzzle Using Yellow Cubes
When I was testing the yellow cubes I realised at the end of one animation you can trigger a new animation. This could make the yellow cubes more useful. Instead of there only being one position that the yellow cubes move into, the player would be be able to trigger one animation after the other and get the yellow cubes into a wide variety of positions. Being able to interact with the yellow cubes like this is not intentional in this level. However I feel that it would be possible to design a good puzzle where the player has to move the yellow cubes in multiple stages in order to get them into the correct position.
Multiple Cubes Level New Design
In the new Version I have:
1.Removed the two Red Cubes at the top of the level and made it one flat platform so the player has to use every launch pad . Also being able to see and shot the red cubes through the gaps is no longer an issue.
2.Added another row of cubes next to the first launch pad so that the player is lees likely to fall off the platform.
3.Made it so each yellow cube triggers a different animation. In this example the cube that takes damage is the one that goes out the furthest.
Multiple Cubes Level Original Design
The original design had a few problems. These problems where:
1.The red Cubes at the top of the level were visible through the gaps between the white cubes and it was possible to shoot the red cubes through the gaps.
2.Because the first launch Pad was on the edge of the platform, when I lowered it and tried to use it I would often miss the launch pad and end up at the bottom of the level.
3.The Yellow cubes only had one position and I feel the it would be better if each cube triggered a different animation so the player has to work out witch cube to use.
4.It was possible to get to the final platform by just using the first two launch pads.
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