Saturday, 13 November 2010

First Week Back In Newport


The past week we have all been working from our new house. Since moving in we have made much better progress compared to when we were all working from home. The communication is much better and I feel much more motivated to work if the people around me are working as well.
The past week has mainly been spent prototyping new ideas. Many of these ideas are physics based and they could open up many different possibilities, but I feel we shouldn't move too far away from what we already have because the game may lose it's identity.
We have also made the decision to move away from the futuristic theme and try to create something that feel s like a toy world. This is mainly because the futuristic idea has been done many times and it is very difficult to get right. the toy world idea is something that is not seen in first person games and it fits with what we already have, in terms of the look of the environments and the way objects behave. The toy world idea could work well , but I feel we should be carefull. The game may feel like a Toy world in the way objects behave and players may draw comparisons with a toy world but if it is too explicit it may feel a bit cheap.

1 comment:

  1. You've really created a very good game, with potential to reach Portal!

    Very clever puzzles, game play in some respect similar to Hazard or Portal, a very clean look.

    The demo was fun!

    Please continue your work (you've posted this one two months ago).

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