Using the Unreal 3 engine it is now possible to change an enemies path in game. This is achieved using the matinee and kismet editor. In this example there is a cube on one side of the room that the player can use to block the enemies path. If the cube is raised, it blocks the enemies path and they turn right. If the cube remains on the floor, the enemy continues moving in the same direction until they reach the other side of the room. It has taken a while to get the correct Kismet layout for this to work . Now that we know how it can be done we should be able to use the same kismet sequence on most of the animations. I have already made a list of every possible movement for one of the Enemy Puzzles , but it would be helpful if I also created a branching diagram that demonstrates the order in witch each movement would happen.

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