Wednesday, 20 January 2010

Paper Production Deadline and Critique

The paper production deadline was on Monday and the Critique was on Tuesday. The Critique was a lot less formal than I expected. We had prepared a full presentation that explained the concept of the game to anyone who had no prior knowledge as I had been told that there were going to be four guests from the games industry. In the end we skipped most of the presentation because everyone in the room already knew about our game.
Now that all the pre production work for our game has been completed we can start making it. Our game does not involve creating many assets and we already know how to get a few of the mechanics working, so we should have a playable demo within the next one or two weeks. We need get all of the assets in engine make and sure that everyone is working to the same size before we do anything else. We can then get the cube mechanics working for the introduction levels first. I think that it is important that we test the game on people who have no knowledge of it to see how easy it is for the average player to understand how the game works.

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