Sunday, 29 November 2009

Enemy Puzle Ideas



This video is designed to show a few of the ways the player will be able to use the enviroment against enemies. It would be good if the final puzle designs combined all the elemnts shown in the video.

Navigation Puzle

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This video is designed to demonstrate how the player would be able to interact with each cube and how they would use this ability to navigate a level. The game could start like this as way of introducing the player to each type of cube. By starting of simple like this the player may easily understand how they can interact with each cube.
Thsi is a basic example of how the player could use each cube and , although it is not shown in this video there will be moveable cubes on the walls and ceiling. The surfaces would also be at a variety of diferent angles. This would open up many diferent posibilities. For example if there is a wall with a blue cube at a 45 degree angle the player could use this to launch themselves across the level

Stealth Prototype in Unreal


This is my second prototype for the stealth idea. When the player shoots the cover it moves out from the wall and this creates a shadow. In the first stealth prototype I created in unreal, the shaded area wasn't dark enough. I tried to make it darker by including two moving covers. Although it did make the shadow darker, this method would not work well in the actual game considering how many cubes the player will be able to move.

Moving Cube Prototype


This is a prototype for how the player would interact with a cube. When the player shoots the cube it raises from the ground. I have not yet work out how this could be reversed. I have managed to get the cube to go back down after a period of time but the player is not in control of this.

Friday, 20 November 2009

Stealth Mechanic

Demonstration video for the stealth mechanic