Friday, 13 November 2009

Test Level in Unreal



I made some test levels in Unreal to check that we could get them looking similar to the concept art that has been created. With the second images I tried a few different colours for the cubes. The white cubes would be static and each coloured cube would have a different function. My main concern with having blue Red and yellow cubes that stand out against a white background is that the environments look too much like Mirrors Edge.

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