Change in level Structure
Original plan for the level structure
1.Navigation level - The player has to use the environment to get to the end of the level.
2.Stealth - The player is able to block the light and create a shaded area that is safe to walk across.
3.Enemy – Player is able to change the enemies path so that they can lure them in to a trap where they either contain or squash the enemy
4.Image construction – Player pulls out multiple pieces of the environment in order to create an image that will only look right from a fixed perspective.
After trying to create the final level designs, we have made the decided to combine levels 2 and 3. This is because the stealth idea is quite limited and it would be better if the stealth mechanic was included as part of the Enemy Puzzle.
New Level Structure.
1.Introduction Level
2.Navigation Level
3.Enemy Level
4.Image Construction
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