Importing enemies into Unreal and programming the enemy AI is something that nobody in our group knows about. So we have decided that the enemies will be imported into unreal as a static mesh and then animated in engine using the Matinee. My idea for the enemy behaviour was that they would move forward until they hit a wall then turn 90 degrees right. That way the player would be able to block the enemies path and change their direction (as shown in the EnemyDemo video). This would be difficult to program in unreal because although you can set a path for the enemy to follow, it is only a rough guide and the player would not be able to change that path in game. To get the enemies working using the Matinee would mean animating every possible scenario and the programming the correct time to play each animation using the Kismet. This means nobody has to learn about AI programming instead we have to learn about how to use the Kismet and Matinee editor (witch is also how we are getting the moving cubes working) and also the enemies behaviour will be much easier to control. In this video I have managed to get a basic enemy path animated and working in engine the next step is to work out how the player would be able to change the enemies path in game.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment