Wednesday, 30 December 2009

Stealth Prototypes




The original Idea that I had for the stealth mechanic was that the player would extrude multiple cubes along the length of the wall to create a shaded area for the player to walk across. (as seen in the Stealth_demo Video) When I tested creating a shadow with multiple cubes in Unreal, each Cube casts a different shadow at a different angle so there were gaps between each shadow. The way round this problem would design the level so the player only has to extrude one cube across the level. If we design it this way, there is only one cube blocking the light so it would create a solid shadow.

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